The Knight can be very flexible, relying on either rolling or blocks to avoid damage. In addition to this, the Knight begins with great starting stats that waste no points in unnecessary attributes. This makes a huge difference against Dark Souls 3's toughest enemies, which leave little room for error. The Knight comes equipped with a reliable weapon, shield, and armor from the get-go. Magic isn't particularly effective unless you place many points into a stat, but Faith can be a nice secondary stat if you like using holy powers. Place points in Faith to support your melee with clerical powers. Alternatively, you an use a gem to infuse a weapon, altering its bonus properties in the process. You will want to focus your damage-oriented points in Dexterity if you have interest in carrying Dexterity-based weapons. Although Strength is preferable, everyone has their own weapon tastes. Place points in Dexterity if you prefer Dexterity-based weapons. The most powerful weapons and armors in the game require you to carry lots of weight, which will hinder your rolling effectiveness if you hit 70% encumbrance. Place points in Vitality to be able to carry heavier weight armors and weapons. ![]() ![]() If you find yourself Stamina starved when blocking, rolling, and combo-ing, Endurance is going to help alleviate the stress by expanding your pool of Stamina. Place points in Endurance to increase Stamina as you need it. Meanwhile, Strength will be your primary damage attribute that boosts your damage output. ![]() Vigor will provide you a large health pool to survive bad situations.
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